Post by Valen Storyteller on Feb 4, 2016 14:06:09 GMT
Territory: 40 miles across, between Eryx and Faytan (5 land hexes, 3 sea hexes);
Language: Common, undercommon;
Religion: No state religion, every faith present except the Unbroken Circle;
Demonym: Myrren;
Government: Constitutional Monarchy (Immortal King);
Population: 1 million, split between the city and surrounding territory;
Demographics: 40% human, Half-Elves 12%, Dwarves 8%, Elves 6%, Drow 6%, Orc 4%, Goblin 4%, Duergar 4%, Mind Flayer 3%, Kobold 3%, Neogi 2% Others 8%.
Myrrean's Groundside waterfront
Myrrean is a fantastically diverse city, traditionally divided into three parts. It’s surface area is known as the Groundside, and is dominated by markets, docks and piers facing both the Bay of Valen and the southern sea. This area of the city is primarily inhabited by the more common races of the surface, such as humans elves and dwarves.
From the center of the city rises a great spire, at the heart of which are the chambers of government. At the top of this spire, impossibly, it stretches outwards into a great, flat plateau. In truth, a floating island was anchored upon the top of the spire. That is the Skyside, with numerous docks stretching out for skyships to land at. Many races renowned for their reliance on skyships are commonly found here, including odd (and normally shunned) creatures such as Mind Flayers and Neogi.
Myrrean’s Darkside
Downwards from Groundside one arrives on the final sector of the city, it’s Darkside. A great Underdark city that stretches along both the roof and floor of a cavern. Almost all inhabitants of the Darkside are either races native of the underdark, such as Drow and deep dwarves, their slaves and creatures who have more difficulty fitting into the Groundside, including full-blooded orcs and goblins.
All three segments of the city are connected by numerous large, magical elevators which run along the inside of the Spire, as well as by numerous smaller conveyances, such as stairs, trained griffons and more.
Myrrean is ruled by a drow wizard of great power - some claim the same one who founded the city, over a millennium ago. It is a monarchy, and there are formalized laws for his succession, though none now expect those to ever come into play. A city built entirely on trade, Myrrean has simple but draconian laws: anything and everything a person (or monster) might want can be found somewhere in the city for the right amount of gold, and anyone and anything is allowed in if it can guarantee it will keep the peace. Interfering with the flow of business or breaking this tenuous peace tends to carry a very heavy penalty, usually including a trip down to the Darkside in chains.
Language: Common, undercommon;
Religion: No state religion, every faith present except the Unbroken Circle;
Demonym: Myrren;
Government: Constitutional Monarchy (Immortal King);
Population: 1 million, split between the city and surrounding territory;
Demographics: 40% human, Half-Elves 12%, Dwarves 8%, Elves 6%, Drow 6%, Orc 4%, Goblin 4%, Duergar 4%, Mind Flayer 3%, Kobold 3%, Neogi 2% Others 8%.
Myrrean's Groundside waterfront
Myrrean is a fantastically diverse city, traditionally divided into three parts. It’s surface area is known as the Groundside, and is dominated by markets, docks and piers facing both the Bay of Valen and the southern sea. This area of the city is primarily inhabited by the more common races of the surface, such as humans elves and dwarves.
From the center of the city rises a great spire, at the heart of which are the chambers of government. At the top of this spire, impossibly, it stretches outwards into a great, flat plateau. In truth, a floating island was anchored upon the top of the spire. That is the Skyside, with numerous docks stretching out for skyships to land at. Many races renowned for their reliance on skyships are commonly found here, including odd (and normally shunned) creatures such as Mind Flayers and Neogi.
Myrrean’s Darkside
Downwards from Groundside one arrives on the final sector of the city, it’s Darkside. A great Underdark city that stretches along both the roof and floor of a cavern. Almost all inhabitants of the Darkside are either races native of the underdark, such as Drow and deep dwarves, their slaves and creatures who have more difficulty fitting into the Groundside, including full-blooded orcs and goblins.
All three segments of the city are connected by numerous large, magical elevators which run along the inside of the Spire, as well as by numerous smaller conveyances, such as stairs, trained griffons and more.
Myrrean is ruled by a drow wizard of great power - some claim the same one who founded the city, over a millennium ago. It is a monarchy, and there are formalized laws for his succession, though none now expect those to ever come into play. A city built entirely on trade, Myrrean has simple but draconian laws: anything and everything a person (or monster) might want can be found somewhere in the city for the right amount of gold, and anyone and anything is allowed in if it can guarantee it will keep the peace. Interfering with the flow of business or breaking this tenuous peace tends to carry a very heavy penalty, usually including a trip down to the Darkside in chains.